Main influence would be NetHack, with a bit of Dwarf Fortress (though no where near as scarily deep) and Chaos, as well as dashes of Deus Ex, Planescape Torment and maybe even Masq.
For visual style, I like the retro feel of sprites being based around single colours and distinctive shapes and also think that this could help readibility massively.
Wish list of features so far is:
* Stat-less progression, characters expressed in terms of adjectives, verbs and adverbs instead.
* Innovative combat in the vein of old school Chapionship Manager, perhaps even with quicktime events.
* Human-ish conversation system, talk your way out of sticky situations.
* Level up each contact in your address book. Other contacts may turn up as foes to defeat!
* Funky retro graphics.
* Level editor end-game, store your valuables in your own tower or dungeon to attract adventurers, but make sure they have to fight or be cunning to get the prizes!
Anyway, all I've got so far is a few crappy first attempts at pixel art for some of the characters. I'm wondering how many different kinds I can do before it gets difficult to tell them apart.
Note for some reason, the conversion to png or the image upload has made the background colour less black and blurred some of the pixel-i-ness. Click to see raw image.
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